Either lock them in a room, shoot them with the mindwash gun, but the best option would be to use the teleport gun and shoot them in a locked room when you get that weapon Waste of bullets and way too much hp on high Dept levels. Grenades can also work, but aiming them is tricky and most of the time you’ll just have to throw a grenade under your feet and run away since it’s the most reliable way to not overshoot it.Īvoid a confrontation with them. Rivet gun is also a good option if you don’t have a lot of rad ammo, but that weapon is kinda weak in other areas, so I wouldn’t recommend it. Rad gun is their kryptonite, can’t be poisoned but radiation drops them like flies, they’re more annoying than dangerous, but still can be difficult to deal with otherwise. Alternatively, zap them and 2 pistol headshots will kill them, don’t be aggressive with them, as they can be deadly when combined with other alerted enemies, so always bring a toxin gun if you expect a lot of Spooks. #Void bastards destroy rifts how toI’ll give you a few examples of how to counter tough enemies: Save them for when you really need to get an advantage in a bad situation, you’ll get all the items as you slowly farm each ship, but I would recommend going to ships with a lot of merits and then stocking up on pistol ammo in the ships if you’re running low. Ships with no enemies but a lot of rifts are deceitfully dangerous! You’ll have to rush as fast as you can before dozens of enemies start swarming you, don’t waste a second on these ships! Conversely, fire and electric hazards also harm every enemy except Patients, so if you can get immunity to hazards on a ship, and then camp around a corner that’s covered in fire, you can safely avoid wasting ammo.Ħ. #Void bastards destroy rifts fullAvoid fire at all costs, it will literally eat away your health, and if you’re absolutely going for a ship with a lot of fire hazards, you’ll almost certainly need to spend merits to get full protection from hazards as quickly as possible. A lot of security elements and a shedload of Janitors? Nope! If the power on a ship is out and you have time, a good idea is to quickly run around and destroy all the key security elements before restoring power. Try to avoid ships with really bad stats. Another good idea would be to put a mine on it, if you don’t want a Zec to spawn too soon while you’re on a big ship.ĥ. Try to lock the rifts in a cleared room, this is a general tip, but if you see a rift, you try to close the room it is located in, lock the doors around it if possible. Enemy shots are hard to doge, and the best way to avoid damage is to kite them around corners or cover and then chip them one with a 1-2 combo pistol shot.Ĥ. This is a very core strategy that you must learn if you don’t want to constantly lose all of your health. Strafe around corners to get cheeky head-shots on enemies. There is no ticking clock and you can take as much time as you need getting the quest items.ģ. Get a few upgrades and weapons going before attempting to go beyond Depth 1. They don’t even drop good loot until late game when you have the upgrades.Ģ. You don’t NEED to always destroy every single turret and enemy, if you can just run past them and save ammo and time – do it. Prioritize getting more health and oxygen ASAP, then go with firepower. You’ll be weak as a kitten for quite some time, so best starting strategy would be to sneak around, trying to conserve ammo as much as possible. Those are the best possible set up, but you could always swap one for extra health perk at the start, or being able to pick up nearby things automatically (helps greatly in maps with bad visibility or when you’re in a rush), and silent running.ġ. Ammo is scarce, and carrying 3 guns is not always optimal and sometimes you will need just more firepower, this is literally the most op perk in the game as it would allow you to randomly bring 33% more firepower with you. Being able to carry a random 4th weapon (if you have one) with you.Either one of these would ensure that you never get a surprise Screw/Sentry in your face, but if you had to choose between Enemy/Security, I’d go with the security, since one barely visible camera can ruin your entire ship haul if you’re not careful. Being able to see enemies/security on the map.On certain ships you’ll have less than a minute without oxygen upgrades without this, and honestly running out of air is going to be one of the biggest concerns with this difficulty, so securing this one is a must! Here are top tier perks from my experience: The start of Hard Bastard on Ironman is the most difficult part, a lot of it relies on your luck and RNG, so there isn’t anything wrong with restarting a couple of times until you get a good starting perk.
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